A tool in development that generates a pointcrawl for tabletop roleplaying games.

If you change any settings, you need to reload for it to take effect.

Solo mode

Click lines to reveal further hexagons and lines.

Click hexagons to reveal secret paths (if they exist).

Press the S key on your keyboard to reveal secret entrances (if they exist)

Create Boss Point

With this enabled, a "boss" point will be generated which contains a non-human encounter and a reward for "completing" the pointcrawl

Custom Data

You can drop a .txt file onto the browser window to include your own datasets in generated pointcrawls. This needs to be formatted correctly.

The first line of the file must be the name of the data set. The following line must be simply two forward slashes --> //

After this you can include any or all of the following sections: Title Adjectives, Title Nouns, Entrances, Secret Entrances, Compositions, Conditions, Point Sizes, Decorations, Features, Empty Rooms, Hazards, Human Encounters, Non Human Encounters, Verbs, Treasure, Rewards, Door Descriptions.

Each section must begin with a line stating one of the above categories, and end with two forward slashes.

I'll look for a way to share some example files in the near future.

Attribution

Much of the text included in the base dataset comes from:

The Cairn SRD reproduced under the CC-BY-SA 4.0 license

Maze Rats reproduced under the CC-BY 4.0 license

Feel free to use this pointcrawl generator in any way you like. I'll be looking to open source the code soon.

Features coming soon

Switchable themes. Just need to write out the .txt files!

Some sort of export. Not sure how it'll work yet. I like the way the Mork Borg dungeon generator just gives you plain text but this wants to be visualised I feel.

Any suggestions on these or other features do drop a comment!

Updated 13 hours ago
Published 7 days ago
StatusIn development
CategoryTool
PlatformsHTML5
AuthorJackTheRobot
Made withUnity
TagsDungeon Crawler, Solo RPG, Tabletop role-playing game
ContentNo generative AI was used

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